Tag: Nation

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  • Main Page

    *MAIN WIKI PAGE* *Good Gods of the Inner Sea* [[Nerukata]] [[Sensu]] [[Satrom]] [[Bumi-Bijiran]] [[Perang]] [[Ciha]] [[Armanixes]] *Neutral Gods of the Inner Sea* [[Loksan]] and [[Ba'Ath]] *Evil Gods of …

  • Bassur

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/93509/Bassuri_cavalryman.jpg(Bassuri cavalryman)! The Bountiful and Just Kingdom of Bassur is to many people in the Inner Seas a strong southern kingdom that has a firm hold on the Churghan …

  • The Principality of Calvia

    Calvia is a Principality of many contrasts and contradictions; for much of it's history it was a military port and base for the Armavine Empire and one of the last cities relinquished in the Inner Seas by that great Empire. It's transition to a free and …

  • The Kingdom of Voya

    Few of the nations and realms in the Inner Sea are regarded as poorly and with as much suspicion as the Kingdom of Voya. Many of the people of Voya are ethnically Armavine and the original inhabitants of this northerly region, but many more are comprised …

  • The Republic of Padiha

    Padiha is a citystate occupying the Walarian Pensinsula. A republic since the days of the Armavine Civil War, it took the notion of the Quoria and formed a government that is elected by the (wealthy and noble) people rather than a hereditary family, …

  • The Vardonne Straits (and Vardonne)

    Between the wildlands West of Bassuri territory and the Kingdom of Koltovaere there lies the entrance to the Vardonne Straits. This wide link of water runs south west and then due west for a distance of about 2000 kilometres until it reaches the Limitless …

  • The Lonely Steppes

    A vast area of steppe and plain that separates Voya and the Altai Clans from the northerly borders of the current Armavine Border, this area stretches thousands of kilometres and offers a so far useful buffer between Voya and the Altai in the west and the …

  • The Tarmaki Horse Lords

    Located in the rolling plains and low hills to the north of the Altai Territories lie the Vistural Steppes, a vast area of hot summers and biting cold winters. This land is home to a ferocious Clan of savage horsemen called the Tarmaki Horse Lords. These …

  • The Autocracy of Menetia

    Menetia lies at the outer western edge of what had been Imperial territory, and this shows in the comparatively poor and unsophisticated land this former Imperial Province now appears to be. When the Great Civil War happened, the army left the province …

  • The Armavine Empire

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/93506/Hama_Encanda.jpg(Hama encanda)! This Empire has existed in one form or another for 1300 years, and is regarded as the most important and pre-eminent civilization in the Inner Sea …

  • Tan Ti Kikkuya

    A barbarian level society in the East, on the borders of the Empire. They are a warrior people with a deeply spiritual and moral compass and believe in being Of Right Heart (a state of being that adheres to a strong moral and honour code) and doing Right …

  • The Valheen Magocracy

    No other realm in the Inner Sea is regarded with quite the same level of distrust, suspicion and wariness as The Valheen Magocracy. Sorcerors individually are regarded as arrogant, godless heathens meddling with powers best left to the Gods, so the …

  • Cletia

    Situated about 50 kilometres to the north of Bassur on the southern coast of the Inner Sea lies the large and labyrinthine Cletian Archipelago. Long a byword for stubborn independence and possessed of a unique islander culture, the Cletians had been a …

  • Omiskiira

    The island realm of Omiskiira is located in the environs of the Mirror Sea, far to the East and beyond the official borders of the Armavine Empire, and is comprised of 6 islands; the largest island is a long stretched area of land, being 600 KM long (on a …

  • Koltovaere

    This barbarian kingdom occupies a long stretch of land running hundreds of kilometres from the tip of the Snag Peninsula all the way south to the arid hills of the Fated Bay that leads to the Vardonne Straits. It is a nation much given to war and almost …

  • Turlavayne

    A Kingdom on the northerly coast of the Turbulent West, its inhabitants live within a land of meadows, light forest and hills with marshlands along the coastline. It is ruled by a King or Queen decided on merit rather than continuous heredity, with the …

  • Uleywyn

    Uleywyn is a small barbarian kingdom with a population close to 200,000 and a capital city of 10,000 souls called Wynoreth. It covers a heavily forested region roughly in the centre of the Western Coastline. It’s inhabitants live within a Kingdom that has …

  • Ateliket

    Ateliket was originally a satellite of the Armavine Empire, the original indigenous people being joined by Imperial settlers 900 years ago to form the current cultural mixture. It was well regarded as a resort city for Imperials whilst under Imperial …

  • The Altai

    !(media-item-align-center)http://cdn.obsidianportal.com/assets/93543/Altai_tribesfolk.jpeg(Altai tribesfolk)! The Altaic clans are one people, but many tribes. They have never been conquered, but have often been at war, with their greatest enemies …